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Showing posts with the label Arnogall

Nobody Thinks of the Henchman’s Family

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Arnogall had taken the last watch.  As the dawn broke, the other members of the party, Balderpoor, Sorin and Skonn started to wake to find their companion missing.  They assumed Arnogall would be back so over breakfast Sorin told the others about a strange dream he’d had that night.   He described the centre of the a crossroads corridor where his God, Gwaeron Windstrom, pointed to a door. When Sorin walked through it the ground trembled. He entered a large empty dwavern hall where the stoneworked floor gave way and he fell, landing in a narrow cavern. Ahead was an evil looking altar.  There was a figure with snake hair with its back to him. As he began to approach he felt immense pain and looked down to see a metal horn had pierced through his chest from the back, then pulled out. As he fell to the ground he saw a goat with long sharp metal horns. As he lay there dying, he noticed the goat’s eyes had a strange symbol where it’s iris should be. There the dream end...

Between Ogres and Insects

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(Scroll for tl;dr) Skonn charged at the Umber Hulk burying his greatsword, Frost Brand, into the beast. As he fought, he noticed a figure above the pit watching the fight.  As Balderpoor, Sorin, Arnogall and Aubrey began to move to help Skonn, the figure pulled a lever and an iron portcullis trapped Skonn and the Umber Hulk in the chamber.  The ogres Balderpoor had seen earlier appeared and attacked the party from the rear.  The mighty Skonn beat down the half beetle half ape monstrosity and began to try and lift the portcullis so he could help his comrades.  They were finding the orges difficult to deal with and Balderpoor and Arnogall had been downed.  The mine tunnels were crowded with four projections of Aubrey but the orges were some how managing to hit the real Aubrey more often than not.  Skonn eventually gathered his strength and lifted the portcullis, joining the fight only to be struck down by the Ogre Captain.   Monks armed with s...

Sneaking into the Temple of Black Earth

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(Scroll for tl:dr) After pledging allegiance to the Lord’s Alliance, Arnogall, Aubrey, Balderpoor, Skonn and Sorin took off on their Hippogriffs and headed for a shrine called Gwaeron’s Slumber.  Sorin had wanted to go here as it was rumoured that his god, Gwaeron Windstrom was sometimes seen walking in the woods and would grant a boon to anyone who slept there.  They arrived at the edge of the woods where Sorin expected to find the area in a perpetual state of Autumn.  However the scene more closely resembled winter.  Sorin led them to the centre of the wood where he meditated and slept. When he woke Gwaeron approached and asked Sorin if he wished to receive a blessing.  Sorin agreed and knelt down before him.  Gwaeron raised his warhammer and struck Sorin’s head.  A fight ensued and “Gwaeron” revealed its true form and transformed into an evil giant known as an Oni.  It’s hammer caused a thunderclap that incapacitated the entire party and Sorin...

The Jealous Alliance

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(Scroll for tl;dr) The party emerged from the tomb and healed the fallen Balderpoor.  Across the graveyard they could see the old man from earlier.  He began to straighten up from his hunchback stance and called over, “Give me the orb, or die!”  Then he lifted his hands above his head and bellowed, “Rise!”  Four flameskulls now floated above the ground and a revenant clawed its way out of a fresh grave.  The flameskulls shot rays of fire at the party while the revenant protected the necromancer. During the battle, Aubrey was cursed with a Crown of Thorns spell and forced to fire a spell at the party.  Luckily his Wand of Wonder only cast Slow but no one was affected.  The flameskulls and necromancer were defeated and the revenant was slowly beaten down. Nareen Dhest emerged from the shadows demanding payment now that the Orb had been recovered. The party felt inclined not to pay considering that getting the orb had not been entirely straightfor...

Killed the dragon but still petrified

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(Scroll for tl;dr) As Skonn, Sorin, Arnogall, Baldepoor, Aubrey and Baphomet took their seats in the speaker’s dining room, the members of the town council drifted in. Speaker Wiston introduced them one by one: Delora Zann (Human, Female): Once a member of the famed Golden Drake  Company, a band of renowned adventurers.  She  retired to Drellin’s Ferry some years  ago.  Iormel (Human, Male): A wealthy landowner who has been on the Town  Council for thirty years or more. Kellin Shadowbanks (Halfling, Male): Head of the Shadowbanks clan and proprietor of the Old Bridge Inn. Captain Soranna Anitah (Human Male): Leader of the Town Guard, captain of the militia, and chief constable. A former merchants’ guard captain who travelled widely before settling in Drillin’s Ferry. Wisto n set the scene, showing the council members the map and letter that The Adventurers ™ had discovered. “Well, now you all know why we’re here.   In a ma...

Dancing With Mr. D

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(Scroll for tl;dr) Back on the river, Smiley, Baphomet, Jarlier and Wolfgang were still on the keelboat slowly making their way to Yartar. They were arguing over who was in charge because Sorin had taken the captain’s hat with him. Baphomet decided to leave and find the other Adventurers ™ while the other three continued to bicker .  Taking a hippogriff he flew via Yartar and Drillin’s Ferry to Wrath Keep.  Soaring through the night sky he approached Wrath Keep.  As he descended, a manticore flew past causing the hippogriff to panic but they managed to land safely. Baphomet flew through the open roof, landing in the keep courtyard finding the others exploring an underground vault hidden in the keep.  The vault housed three gated alcoves, each locked with a chain and padlock.  Slumped outside one of the alcoves was a human skeleton.  Skonn took a closer look and found a glimmering greatsword that was cold to the touch and a pair of ornate gauntlets. ...

The Road to Wrath Keep

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(Scroll for tl;dr) Jarlier continued to interrogate the hobgoblin.  He slashed at the creature’s leg to make it talk but the creature gave little away.  The goblin spoke of a horde that would crush the party and accused Jarlier of defiling the holy symbol he’d found on the hobgoblin cleric.  Balderpoor tore out the hobgoblin’s eye with a scimitar causing him to pass out.  They lashed the creature to Skonn and investigated the ruined farmhouse.  The hobgoblins that attacked them had been using the ruin as a camp; their meagre belongings strewn about the place.  In a side room the party found a recently murdered merchant and his bodyguards.  They found some gold on the merchant and the usable weapons and armour on the corpses.  The Adventurers™ rested here for the night which passed without incident. In the morning they set out for Jorr’s cabin with the now conscious hobgoblin bound at the wrists, pulled along by Skonn.  After a few hour...

The Edge of the Wytchwood

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Skonn and Arnogall landed their Hippogriff outside of Drillin's Ferry and headed towards the town, instructing the Hippogriff to go and hunt.  At the outskirts of the town was a wooden watch tower.  A guard questioned the two strangers and explained that the town was on edge as there had been more Hobgoblin raids than normal.  Skonn and Arnogall waited in the town common and were shortly joined by Jarlier, Sorin, Balderpoor and Wolfgang who also flew in on Hippogriffs.  The group went to the Old Bridge Inn and saw a mysterious man sat in the corner of the bar wearing commoner clothes. He looked worried. Wolfgang approached and asked what was troubling him.  The man said he'd seen an omen this morning that signified the end of the world.  Balderpoor, who was well practiced at interpreting omens, asked what the man had seen. He explained that a bird of prey had hopped from a rabbit hole, glared at him and returned back down the hole.  Balderpoor thought...

Dark Dealings in Yartar

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(Scroll for tl;dr) As they continued  their river cruise, The Adventurers™ searched the boat finding it had a cargo hold containing some rations, bed rolls and lots of rope.  They returned to the mysterious box on the deck and continued to examine it.  There was no obvious way to open it; its only notable feature was an inscription which read, “The more there is, the less you see.” Skonn suggested that they drag the box below deck where it was darker.  Once there the box opened and inside they found a vial of dark liquid suspected to be poison, a letter and a scrap of paper with instructions for the magic bowl they found on the pirate captain.  The letter contained orders to buy the lost orb, described as a deverstation orb, from the Hand of Yartar.  The letter also spoke of hidden treasure, should additional gold be needed.  The treasure was rumoured to be hidden under the long ruined Wrath Keep, about 80 miles to the north of Yartar.  Any t...

Onwards to Yartar

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(Scroll for tl;dr) Leaving the bath house with only Skonn, Sorin, Arnogall and Balderpoor seeming alert, the party sought out  Helvur Tarnlar the clothier and  Imdarr   Relvaunder a priest of Tempus. They had both given the party a task to perform which the party had completed. The Adventurers™ now wanted to find out why they had been asked to do these things and more importantly if there were any reward.   Helvur came across as pompous and arrogant until Sorin showed him the signet ring they had found in Tricklerock Cave.  Helvur explained that he was a contact for the Lord’s Alliance.  He explained that this organisation is a loose coalition of established political powers concerned with mutual security and prosperity. Should the party help Helvur with a problem they would be invited to join alliance and gain powerful allies with access to useful resources.  He described how he had heard reports of a powerful orb that had been stolen fr...

Werewolf head anyone?

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Scroll for tl;dr A cool wind blew across the ground and a hippogriff reared up and screeched. The ground began to tremble and two earth elementals burst up from the dirt road between the party and the gallows. The full moon rose and the noose around Ulhro Luruth suddenly burst, he dropped to his knees and when he rose his head, he let out a blood curdling howl. The werewolf attacked Baphomet and knocked him unconscious but the beast’s bite did not infect him with its curse.  After that however the werewolf seemed to run around rather ineffectually and was taunted by the party as they took to the skies on their hippogrifffs.  The earth elementals proved far tougher and as the party fought them, a great beast ridden by a human burrowed up from the ground.  While the battle raged the rider picked up Tantaur’s corpse, threw it on the beast and burrowed away again.   The werewolf was easily dealt with but the elementals proved tough adversaries until Jarl...

Hanging is too good for them

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(Scroll for tl;dr) In Jeremy’s magic shop, Smiley noticed that his pet rat Mousey, was going berserk. Jeremy had been telling them about the Grove of Rebirth and that the druid there could bring people back from the dead. Smiley pulled the rodent from his pocket and Mousey escaped his grip.  He ran for the door behind the counter and started scratching it.  Mousey could sense the presence of gold.  Smiley went into the back room finding only a table, chair and heavy iron door.  Mousey ran towards the iron door and scratched at it so much that its claws were bleeding.  Jeremy was angry and drawing his longsword demanded Smiley return to the shop, which he did. The party noticed that Aubrey had put on a new hat and was now claiming to be a wizard.  They let him tag along as they had lacked a skilled magic user.  However, some in the party felt they still lacked a skilled magic user.  Leaving the shop they returned to Feathergale Spire, picked ...

Blitzkrieg!

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From the tombs, The Adventurers headed back to the Air Portal with Skonn leading the way. They were approached by a cultist called Aubrey Marblebelly who was having second thoughts about being in the cult and wanted out.  He asked the party to help him escape. Skonn was reluctant and eventually tied Audrey up declaring he had another prisoner to sacrifice.  Whilst Skonn marched off, Drowyn searched some long abandoned shops for armour to replace his damaged set.  Baphomet and Jarlier joined him and they were attacked by a winged creature, which would bite and hold onto its prey, temporarily blinding and suffocating them.  The creature hid behind some rubble and when Drowyn peered over he saw three of the things.  At that point the heroes turned and ran, catching up with the others at the prisoner holding area in the howling caves.   Skonn told the priests he intended to complete the ritual and the party returned to the Air Portal with...