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Showing posts with the label Kilnaar

The Manticore Jigsaw

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As the sun set on the Sighing Valley below, Arnogall, Drowyn, Jarlier, Skonn, Smiley and Sorin readied themselves for the manticore hunt. Thurl Merosska, Lord Commander of the Feathergale Society had provided six hippogriffs for The Adventurers to ride. "Manticores are dangerous creatures. You may want to pick up your friends in Red Larch before facing the beast. The hippogriffs could have you there and back in no time," Thurl suggested. Hippogriff The group decided to split in two with Skonn, Arnogall and Smiley attempting to find the manticore while Drowyn, Jarlier and Sorin flew to Red Larch to retrieve Baphomet, Balderich and Kilnaar. Four Feathergale Knights, riding giant vultures, also set off on the hunt but The Adventurers chose not to hunt with them. Skonn, Arnogall and Smiley began their search for the manticore but instead found a giant vulture eating carrion on the rocks below while four perytons circled above. They chose to move on. They flew ove...

On The Rocks

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The adventurers made short work of the Bringers of Woe and the battle seemed one sided until a cultist took out a fist sized stone and rolled it across the ground.   It seemed to melt into the stone floor.  The fight continued, tremors could be felt and a huge creature made of rock and earth rose from the ground.  It pounded and pulverised the party.  Weapons seemed to bounce off it causing little damage with only Drowyn's magic greataxe causing significant damage.   Smiley and Adran fled in terror and were not seen again.  Sorin was the first to fall, with Kilnaar, Arnogal and Skonn also being knocked unconscious.  Little by little the party chipped away at the beast and eventually destroyed it.  Droywn and Kilnaar healed up the rest of the party the best they could.  Skonn bellowed at the injured to get better and believed his healing powers had worked again. In the meele one of the cultists had fled.  Skonn sea...

Displease not the Delvers

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The party returned to the Swinging Sword Inn in Red Larch and toasted their success at the necromancer's cave.  A fearsome looking Dragonborn knight watched them from a shadowy corner.  Drowyn approached him and after a little conversation invited the knight to join them.  He agreed and introduced himself as Kilnaar Baharoosh. The barkeep told the party that the shepherdess who had told them about the Necromancer's cave would come the Inn in a few hours.  In the meantime the party went back to Ironhead Arms to buy more equipment. Ironhead told them that they might hear more rumors of strange goings on at the Boarding House.  Baphomet annoyed Ironhead but the party managed to haggle good prices.  The party then went to the Smithy to question the blacksmith about the disappearance of his daughter Bess.  The blacksmith explained that Bess had always been a difficult child and often refused to do her chores helping in the shop.  When this happ...